2D Animation Blog
Thursday, 26 February 2015
Animation planning
The purpose of this assignment is to generate ideas for my own 2D animation sequence. This sequence will he produced in flash and hopefully incorporate all the skills I have picked up while using the program.
Thursday, 15 January 2015
Thursday, 11 December 2014
Adventure time is a 2D animated series created by Pendleton Ward.
It was originally aired in 2010 following a successful pilot episode on cartoon network.
The series is based on a short produced for Nicktoons and Frederator Studios' animation incubator series Random! Cartoons. After the short became a viral hit on the Internet, Cartoon Network picked it up for a full-length series that previewed on March 11, 2010, and officially premiered on April 5, 2010. The series, which is heavily inspired by the fantasy role-playing game Dungeons & Dragons as well as video games, is produced via hand-drawn animation. Episodes are created through the process of storyboarding, and a single episode takes roughly eight to nine months to complete, although whole episodes are worked on at the same time. The Adventure Time cast records their lines together in group recordings as opposed to different recording sessions with each voice actor, and the series also regularly employs guest actors and actresses for minor and recurring characters. Each Adventure Time episode is about eleven minutes in length; pairs of episodes are often telecast in order to fill a half-hour program time slot.
Thursday, 6 November 2014
Thursday, 23 October 2014
This is my first ever animated GIF file.
It was created using Adobe flash CS6, in the Adobe Master Collection.
I first created a new file in Flash CS6, and selected "Action Script 3.0". I ensured that my stage size was set to the appropriate setting (550 by 400 pixels).
Then, I located and imported my chosen rocket graphic file into library. I clicked on the "modify" option and selected "convert to symbol", before saving the rocket as a graphic.
I selected the 75th frame and made it into a key frame. I dragged the rocket to the top left corner of the screen, just off the stage. Next, I dragged the rocket in a straight line across the stage from left to right. I then clicked frame one, held down the "shift" key, and clicked on frame 75. This created an arrow between the two frames in the timeline. Finally, I right clicked the rocket and selected "classic tween" before saving as a GIF file.
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