Thursday, 11 December 2014


Adventure time is a 2D animated series created by Pendleton Ward.
It was originally aired in 2010 following a successful pilot episode on cartoon network.
The series is based on a short produced for Nicktoons and Frederator Studios' animation incubator series Random! Cartoons. After the short became a viral hit on the Internet, Cartoon Network picked it up for a full-length series that previewed on March 11, 2010, and officially premiered on April 5, 2010. The series, which is heavily inspired by the fantasy role-playing game Dungeons & Dragons as well as video games, is produced via hand-drawn animation. Episodes are created through the process of storyboarding, and a single episode takes roughly eight to nine months to complete, although whole episodes are worked on at the same time. The Adventure Time cast records their lines together in group recordings as opposed to different recording sessions with each voice actor, and the series also regularly employs guest actors and actresses for minor and recurring characters. Each Adventure Time episode is about eleven minutes in length; pairs of episodes are often telecast in order to fill a half-hour program time slot.

Thursday, 13 November 2014




"I keep finding baby shoes. What the heck, man? And they're all lefties!" - Jake

Thursday, 6 November 2014



Free Hand Drawing a Character!

I started by opening Adobe Flash CS6 and creating a new ActionScript 3.0 file

Thursday, 23 October 2014


This is my first ever animated GIF file. 

It was created using Adobe flash CS6, in the Adobe Master Collection.
I first created a new file in Flash CS6, and selected "Action Script 3.0". I ensured that my stage size was set to the appropriate setting (550 by 400 pixels).





 Then, I located and imported my chosen rocket graphic file into library. I clicked on the "modify" option and selected "convert to symbol", before saving the rocket as a graphic.
I selected the 75th frame and made it into a key frame. I dragged the rocket to the top left corner of the screen, just off the stage. Next, I dragged the rocket in a straight line across the stage from left to right. I then clicked frame one, held down the "shift" key, and clicked on frame 75. This created an arrow between the two frames in the timeline. Finally, I right clicked the rocket and selected "classic tween" before saving as a GIF file.
·         Shape Tweens!
      And how to make them.
      

  •      Create a New File Action Script 3.0 in Flash CS6.




  • ·         In Windows>Property on the right of the screen make sure you have a frame rate of 25fps and a stage size of 550pixels by 400 pixels





  • ·         Select the Polygon Tool>Ellipse Tool from the Toolbar and draw an Ellipse onto the Stage



  • ·         Select a key frame of 100




  • ·         Select the shape sub selection tool onto the ellipse and click on it to make it active








  • ·         Pull at several of the anchor points on the shape to distort it.
  • ·         Place right Mouse button over the shape and select Shape Tween.
  • ·         Test your Movie...



  • ·         Save the File!

Thursday, 9 October 2014


 Zoom And Rotation Graphic

·           First I created a New File (Action Script 3.0) in Flash CS6.
·        I then went to Windows - Property on the right of the screen make sure you have a frame rate of 25fps and a stage size of 600 pixels by 550 pixels in order to enlarge the stage.






·        I then imported the image of the eye brought it into to the library.
·         I dragged the image to the stage.
·         I used Modify - Convert to convert the image to a Symbol (as a Graphic).







·         Next, I used Modify - Transform - Scale to reduce the image in Frame 1 to a maximum of 40 px in height.
·         I selected a key frame of 100, followed by Modify - Transform - Scale to enlarge the eye.
           Finally, I selected Window - Transform and Rotate the image at least 180 degrees and used the right Mouse button to apply a Classic Tween.
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